Real-time rendering is changing everything, including the way graphic content is made. Yesterday it took a render farm with hundreds to thousands of CPU computing hours to render a 3D animated shot, today it’s possible to do that within minutes with a single computer using real-time graphic computing power. Our workflow is built to leverage this technology advancement.
- Custom Unreal Engine build as rendering platform.
- Nvidia Gameworks for dynamic lighting, clothing/hair, real-time physics.
- Perception Neuron for live performance, motion capture, animation blocking.
- Faceshift/Faceware for live performance, facial expression, lip-sync.
How Real-time Workflow Help?
Quality Assurance right from the start.
Live performance for faster animation blocking.