The film is set in San Fransokyo, a bustling modern fantasy hybrid city, where boy Hiro Hamada dreams of building modern robots, worthy of the city’s heroes.

“This is another mysterious world of the Marvel universe,” said Don Hall, director of Big Hero 6.

To do the post-production stages of Big Hero 6, Disney Animation Studios developed the supercomputer software suite to handle the lighting effects in the movie, but this software is still in beta. Disney revealed that it took a team of 10 people 2 years to develop Hyperion. “We’ve said it time and time again. We made the film with a beta renderer,” revealed Hank Driskill, the film’s technical supervisor.

 

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However, supercomputer is just one of dozens of other tools that Disney uses to complete the film’s post-production, typically the Tonic app they used to create effects on Princess Rapunzel’s super-long hair in. the movie Tangled (Tangled Hair). You can say that supercomputern is one of the most daring and reckless projects of the Disney R&D team, when you dare to use a beta tool to do post-production for this blockbuster.

 

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In fact, Disney had another backup plan in mind. Along with using supercomputer, they always formed a team to pursue Plan B using traditional rendering, to ensure the performance of the film throughout. And in fact, Plan B was still being maintained by them until June 2013, when Hank Driskill and the others realized that they were spending too much manpower to maintain this hedging plan, and have decided to still stop plan B.

 

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About supercomputer, this is a rendering toolkit that took a Disney team of 10 people 2 years to develop. According to them, supercomputer will allow the creation of stunning visual effects that can fascinate moviegoers, typically it can simulate the effect of light from source to objects and reflect off any surrounding objects. This tool can handle 10-20 of these light sources at a time. In short, Disney used 4 supercomputers with a total of 55,000 processor cores to render the Big Hero 6 movie.

 

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There is an interesting detail that these 4 supercomputers are in 4 different locations (3 located in Los Angeles and 1 in San Francisco), and the team of Andy Hendrickson – the chief technology engineer of Disney – had to write a part of the software called Coda to simulate these 4 systems in 1, to make the rendering process easier and smoother. “The movie was too complicated for humans to make it on their own, so we had to rely on the power of computers.” Hendrickson revealed that, on average, the system must process over 400,000 calculations per day.

“The power of the supercomputer system can render a movie Tangled in just 10 days.”

 

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To better imagine the scale of Big Hero 6, in the city of San Fransokyo there are approximately 83,000 buildings, 260,000 trees, 215,000 traffic lights and over 100,000 vehicles, in addition to thousands of people on the streets. again. San Fransokyo is inspired by the American city of San Francisco. Numbers are extremely important, maybe we only see so many items in big games like GTA or Sleeping Dogs.

 

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In addition to using graphics technology to create characters, Disney is also more thoughtful when sending a team to study robot development technologies directly at prestigious universities such as MIT, Harvard, Carnegie Mellon, University. -10 years) to be able to pose and simulate the movements of more realistic robots, typically the movement of the “soft robot” Baymax by the boy Hiro. Hamada created (in the movie there is a scene where Hiro uses a 3D printer to create the outer armor for Baymax).

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Reference Sources:

  1. Animation World Network: https://www.awn.com/
  2. Cartoon Brew – Technology: https://www.cartoonbrew.com/tech
  3. Befores & Afters – Visual effects and animation journalist: https://beforesandafters.com/
  4. Bloomberg News: https://www.bloomberg.com/news/
  5. Insider: https://www.insider.com/
  6. https://gizmodo.com/a-tour-of-san-fransokyo-the-hybrid-city-disney-built-f-1642066794
  7. https://www.engadget.com/2014-10-18-disney-big-hero-6.html