Do you want to know what an Animation Pipeline is? It obviously requires a great deal of effort, expertise, preparation, and time. The animation pipeline is a comprehensive project strategy. If you’re thinking about the “animation pipeline,” you should be aware of the stage your project is in.

What are the steps of a successful Animation Pipeline?
What are the steps of a successful Animation Pipeline?

What is the animation pipeline?

The animation pipeline is a comprehensive project strategy. If you’re thinking about the “animation pipeline,” you should be aware of the stage your project is in.

In an animation production pipeline system, tasks are carried out sequentially by people, hardware, and software in order to finish the animated movie within a predetermined timetable. The production pipeline begins with a concept and culminates in a finished product for public display.

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The main steps of the animation pipeline

What are the steps of a successful Animation Pipeline?
The main steps of the animation pipeline

Things like concept, designs, storyboard, layouts, soundtrack, poses, and outline are among the primary animation pipeline processes. The animation pipeline is made up of everything that takes place during your production. Imagine a factory with all of the various processes it uses to create a product, from the raw ingredients to the finished article.

The raw materials are bold concepts, excellent artistic ability, brave execution, and a finished product that is well-polished.


In the foundational stage of the artistic process, the concept for your current project is what gives it life. The material you will eventually produce and submit will be built on this phase. Ideas are important at this stage of the process as well.

What are the steps of a successful Animation Pipeline?
What are the steps of a successful Animation Pipeline?

Every firm or group, whether they are the most well-known game developers ever or an independent studio with only one artist, must make sure their concept is solid and devoid of flaws in order to succeed in the game art pipeline.

To establish a script, everyone participating in the project will explore several ideas for the animation. Before attempting anything too ambitious, it’s critical to comprehend the animation and software’s limitations.

The animation’s creators will write a script that will enable the animation to build a plot. A script serves as the foundation of an animated movie, and this script will serve as a resource all the way through the animation production process.

What are the steps of a successful Animation Pipeline?
What are the steps of a successful Animation Pipeline?

Imagine that characters like the Genie from Aladdin and Scar from The Lion King were all created in creative concept-planning sessions at the best animation studios like Disney.

These form the framework of the production pipelines for games and animation.

The only constraint you face during this procedure is that you must be conscious of the limitations of the technology being used. Although your plans may be excellent and ambitious, they must be compatible with the technology that will ultimately be used to deliver your product.

What are the steps of a successful Animation Pipeline?
What are the steps of a successful Animation Pipeline?

Even the large studios, like Rockstar and Bungie, have the same problems and procedures that turn an idea into a physical product, the result of all of your hard work. Nothing comes easily to anyone. Numerous hours must have been spent in the writers’ room alone on games like Grand Theft Auto V and Red Dead Redemption II.

>>>Read more: 3 key phases in producing 3D animation


This is the point where, more or less, all that has been planned comes to pass. The bold suggestions made during the brainstorming sessions are now written down or put into programs. Teams of artists are employed by video game companies to create concept art for some of our favorite characters, their actions, and their very soul, giving them life.

What are the steps of a successful Animation Pipeline?
What are the steps of a successful Animation Pipeline?

Some companies, particularly independent studios, could only have one artist at their disposal, which makes the already difficult work of bringing a world to life before our eyes considerably more difficult.

I particularly appreciate this stage since everyone is cooperating with one another. Even though there may be arguments and tension in the team, each member is an important asset, and the project could fail if some were to leave.

The animation team will use tools like Photoshop, GIMP, and Flash at this point. Additionally, this is the time that textures and animations are implemented. What sort of setting do you envision for your characters? Who are your enemies like? How do the two interact in the setting of your game?

These are all essential steps in the design process, and they are all handled in storyboards and ideas. Developers can take the ideas presented before and make them a reality by utilizing editing and sketching software. However, pipeline art is still in its infancy.

This is the stage before pre-production, where all of the aforementioned steps are combined and prepared for execution.


The work’s execution process has now been prepared for. The pipeline for animation is currently in motion.

While actually using the animation programs, a lot of miscommunication can happen (as with most things), and the technical artist is there to ensure that there is a healthy channel of communication between the many parties that matter. Their responsibility is to ensure that everything runs smoothly and that their work is consistent with everyone else’s.

This individual must have many various capabilities, including both technical and artistic abilities. They even choose the ideal art software for a business to use for its goods. The technical artist appears to be a modern-day Renaissance Man or Woman, handling a variety of tasks with grace, elegance, and skill.

Technical artists ensure that the game art pipeline runs efficiently while allowing other employees to divide their job among several departments to keep things organized.

Additionally, this is the point when things begin to make sense. The project’s alpha is often made available as a basic build. The “Early Access” games on Steam might be recognizable to you.

The gaming community can play these games while they are still in the alpha stage of development, with the money from player purchases going toward the developer’s further development. 2014 saw the release of Early Access for Rust, one of my favorite games. A free-roaming survival game represented an ambitious goal.

The alpha phase, however, can occasionally be riddled with issues and ultimately fail. We hate to see it, but when the communication I’ve described doesn’t work out as expected, a game may fail because of a lack of skilled technical artists, a significant gap between the creative vision and execution, or even a lack of funding.

In particular, the gaming firm Double Fine’s Early Access title Spacebase DF-9 ultimately failed the Early Access phase due to a hurried public release. Up until the makers opted to release the game early in contrast to the dev team’s goals of frequent updates, everything in their Early Access was going according to plan.

The end result was a mediocre attempt with a dearth of features. Initially, the creators were dedicated to continuing to modify the game using a combination of patches and content from the Steam Workshop after it was released.

Tim Schafer, the founder of Double Fine, put an end to that notion by claiming that Early Access revenues couldn’t pay the expenditures and that it would be more work than it was worth.

Pre-production may, as you can see, make or break a project.


At this point, the project is almost finished. The alpha is tested by hired game testers (if not on Steam Early Access), who are paid to play (how great is that) and provide feedback to the developer on the gameplay and other issues like bugs. Game testing looks like a great opportunity because you could earn a lot of money from it.

You’d probably be more focused on finding bugs and glitches than on having fun, but I think it would be fun to get paid to play video games.

The project’s creators then have the option of releasing it through an open or closed beta, giving everyone or just a small group of people access. The duration of beta test cycles might range from a few weeks to several years.

Everything depends on how complicated the technology and software are, what needs to be changed, and of course, who is using or seeing your beta. I wish I could give a certain timeline, but this situation is unique. Some developers may opt to put their product into beta testing more as a “preview” than as a real attempt to correct potential flaws in the medium.

The completion of this stage will eventually result in the release of your project to the intended audience. Ideally, your efforts will result in great achievements like Rob Nelson’s Red Dead Redemption II and Rust by Garry Newman and prevent failures like Spacebase DF-9 by Double Fine.

Conclusion – Animation Pipeline

Above is the Animation Pipeline. The project manager must have a strategy in place before beginning a 3D animation project, including details on the project’s scope, budget, and team. Depending on the type of animation being used, the production workflow for animation varies a little.

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